/*
 * Copyright (c) 2009-2012 jMonkeyEngine All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *  *
 * * Redistributions of source code must retain the above copyright notice,
 * this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 * notice, this list of conditions and the following disclaimer in the
 * documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
 * may be used to endorse or promote products derived from this software
 * without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */
package jme3test.audio;

import com.jme3.app.SimpleApplication;
import com.jme3.audio.AudioNode;

public class TestWav extends SimpleApplication {

  private float time = 0;
  private AudioNode audioSource;

  public static void main(String[] args) {
    TestWav test = new TestWav();
    test.start();
  }

  @Override
  public void simpleUpdate(float tpf) {
    time += tpf;
    if (time > 1f) {
      audioSource.playInstance();
      time = 0;
    }

  }

  @Override
  public void simpleInitApp() {
    audioSource = new AudioNode(assetManager, "Sound/Effects/Gun.wav", false);
    audioSource.setLooping(false);
  }
}
